It would be pretty noice. Then more people could give me cheez, yes-yes
and roleplay >.> skavey would like that too. New friends, yes-yes
would also be cool to see what other people come up with
(What’s weapon tech like? I’m thinking something battery-powered but lead acceleration is dandy, too)
(it is mass acceleration and lead has proven to be the densest mass available for the desired impacts.)
- plot thread:
one first wave has stopped answering the phone
however monitoring equipment shows all is running smoothly
second wave are dispatched, with increased security detail, just in case
find that the insectoids are not responding to commands and when approached would act aggressive to deter any contact.
first wave reptiloids found destroyed/otherwise indisposed
find odd looking tech monoliths.
insectoids have apparently constructed them.
monoliths are super servers, offering computing power near equal to the advanced synthbrains of reptiloids
house “ascended” AI protocols acting as hive queens
wish to preserve their existance
do not trust the organics’ federation/empire to respect that
conflict.
- the first wave would be our reptiloid friends and a workforce of insectoids, as neither are bothered by the passage of time they can land on their suitable world whenever and install the homing beacon for ftl travel, as well as begin terraforming work and the heavy lifting of colonization.
(Gears of war was on mah brain.
[ Synsects ]
[ Seeker Swarms ][ ‘‘SWARM ARMOR’’ (on linked PDF’s page 184) ]
- The SIS learned the hard way that these shapechanging combat armor suits are in fact quite dangerous to the wearer. Liberated from a TITAN cache, their intended purpose is unclear—perhaps they were intended as traps, or perhaps they simply malfunction in a particularly horrific way.
Swarm armor suits operate as a vacsuit with a full helmet, providing an Armor Value of 17/14. They have the fireproof, lotus, and shockproof armor mods. What they also have is a dormant nanoswarm that can be accidentally reactivated by an unlucky hit from an energy weapon. If the wearer is hit by an energy attack that inflicts 20+ points of damage, they must make a MOX x 10 Test (NPCs automatically fail). If they fail, the nanobots come to life and attack the occupant. Treat this as a disassembler swarm attack inside the armor. Removing the armor while being eaten by nanobots requires a REF x 3 Task Action with a timeframe of 10 Action Turns.
- Type of handtech device using utility fog based ‘limbs’. Often used by sophonts working in non-angelnet conditions to generate a variable number of limbs, ‘smart’ anchor lines, grippers, etc.
A basic effector frame (sometimes also called a fog-frame) consists of a multi-strap harness and pack that is worn around a sophont’s torso or equivalent and adjustable bands that fit around each forelimb and calf (or equivalent). The bulk of the pack and each limb unit are made up of utility foglets optimized for the environment they are expected to work in (atmosphere of some particular temperature and pressure, vacuum, underwater, etc.).[ ‘‘Ifrit’’ (within a broader list of scifi melee weapons based on characteristics) ]
- the ifrit is one of the few completely new types of close combat weapon. This nanotech device is normally worn disguised as a vest or other article of clothing. When activated it becomes a whirling cloud of micro-flechettes. The cloud is a cylinder that extends about half a meter from the wielder’s body, and it can project “pseudopods” that extend up to four times that distance in response to the wielder’s arm or leg movements. Using an ifrit without flaying one’s allies as well as enemies takes great skill; the battle katas of ifriti-masters are often compared to dance. The most advanced (and expensive) variants have IFF capability. Like all utility fog an ifrit is vulnerable to high winds, and most versions can be disrupted by electrical or sonic discharges. An ifrit will not function underwater. The greatest weakness of the ifrit is its prodigious power requirements. Some versions employ high-yield capacitor belts, but these only function for up to 30 seconds. A wielder who has access to a ship or installation can run an ifrit off of broadcast power, but this can be interfered with in a variety of ways. Capacitor backup for broadcast power variants is standard.
Weapon: 60mm “Jericho” vortex cannonAn ingenious creation of a ballistic weapon, but without the immense mass requirements of ammunition. The idea behind vortex cannons is quite old, but the destructive potential they at first offered was never enough to attract serious development. Technological progress of the future not only provided the theory’s combat efficacy however, but resulted in many of the Solar System’s armies adopting vortex cannons as a quintessential “seige-type” weapon utilizable within dense-enough atmospheres.
The main drawback is that they’re difficult to aim - vortex muzzle velocity is much lower than conventional munitions, and unless dyed with opaque smoke, the projectiles themselves are invisible to the naked eye. Vortex cannons also have real trouble particularly against blast-dampening ablative armors to boot, but will annihilate most unhardened structures and unprotected targets in a single shot. Even the smaller ’‘RArefaction waVe guN’’ models fireable off the shoulder will burst most military vehicles and combat-synth bodies wide open like soda cans.Rameshvara: “What, where?!”Amy: “Hey, hey assholes, over here! Bah!”Boomer: Racks a fresh superconductive charge-loop battery into their vortex gun. “🅱🅾🅾Ⓜ…”Riggs: ‘‘Shuddefukkup, boomers!’’
Catto has been deployed! Everyone gather here!
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