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Originally posted on: August 11, 2012, 12:31 PM UTC  
Guild Wars Lore : Thunderhead Keep
Part of Wooden Potatoes’ ([link]) Guild Wars Lore summary videos ([link]).
Oh, I hate this drawing so much. I tried to speedpaint in a different style and just… ugh. UGH. Take it away.
It does, however, reflect my hatred for this mission. It’s very long, and has one or two spawns that often resulted in immediate wipes early in release, because the AI was terrible and the mission was made to be very hard for human teams. And this was before PvE skills and easy-mode builds like spirit farms. My shining moment in Prophecies was rushing my new Ranger from pre-Searing to beating this mission, at level 13, using traps and henchmen. It was hard. I think I showed up at level 9, before beating it and gaining my 13th level after my fifth or something attempt.
Anyway, about the mission. This is the brawl to settle all brawls in the Shiverpeaks. Everybody is there, and no one is happy. You kill them all, and you aren’t happy, either. Vizier Khilbron is happy, though. Despite not even helping until you’d killed them all, anyway. Thunderhead Keep was apparently the Dwarven capital, and it got taken by the Stone Summit. Despite, you know, this place being unimportant and shoved off in the middle of nowhere. Droknar’s Forge is where the real magic happens. But the stone summit take it, and you have to kill Dagnar Stonepate, who had killed Rurik (with the help of a tree and some snow), and you also have to kill Justiciar Hablion, who was just trying to protect the world. Good job. You’re a monster. The mursaat are also there, for… some reason. I guess they’re helping the white mantle. But why are they there again? I guess, for you, the player, to kill. Yyyyup…

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