The first concept design I did for our game we’re working on called Chronicles of Acorn. I made this almost a year ago and I made it rather fast just for fun, so I’ll admit it’s not as refined as the other concepts, but I think she still turned out really great. _ Anywho, wanted to show off these concepts a little better and give a little more insight into some of the things we have planned for each one. Some details may change throughout the process. So here goes!
Sally is the first playable character in the game and will act as sort of the main protagonist for the game, but in true RPG fashion she won’t steal the show for the whole game! As each character becomes unlocked, the player will have the choice to switch between characters, each girl having their own quests to complete which will help further the story, unlock specific upgrades/items for that character, plus unlock they’re own romantic scenes specific to them!
Sally’s class is fighter, and she will also most likely be the main support unit for buffs, such as attack boosts, speed boosts, defense boosts, etc. Probably capable of some light healing for the team as well. I’m thinkin she’ll probably make use of some weapons as well, such as bombs. She’ll serve as the most well balanced of the 4 in terms of speed, attack, HP and defense.
All details of the character mentioned here are subject to change, nothing really set in stone just yet. xD
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